SSave
A downloadable package for Windows, macOS, Linux, and Android
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A simple save file system for GameMaker
This project is open-source and available on GitHub.
Try out my other GameMaker assets!
While save files can be basic, there are a lot of issues that come from just simply saving and loading raw data.
SSave tackles these problems whilst also having quality-of-life features that make creating save data easier and more secure.
Why use SSave?
- Comes with a built-in manager so you don't have to create a system to track everything yourself (this can be disabled if you really want to!)
- Values are typed to prevent game-breaking issues occurring from wrongly typed saved data
- You can create any number of different file types (like a settings file that is separate from your save file)
- You can create multiple versions of a save file type (a common use case for this is having multiple slots of save files)
- Old saves automatically sync with any new data you add to your project that wasn't originally in the save file.
You can be 100% sure that a value in your save file is ALWAYS there, even if removed from the file - Don't want users to tamper with your files? You can both encode or encrypt your files. This information is handled internally, so you can load a protected file without needing to do any extra work
- Buffers are a supported value type!
Status | Released |
Category | Assets |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | stoozey_ |
Made with | GameMaker |
Tags | Asset Pack, encryption, GameMaker, package, save, save-file, save-system, saving, stoozey |
Links | Source code |
Download
Download NowName your own price
Click download now to get access to the following files:
ssave-1-4-0.yymps 62 kB
Development log
- V1.4.0 Released - New Demo!Aug 10, 2023
- V1.3.3 ReleasedJul 30, 2023
- V1.3.2 ReleasedJul 17, 2023
- V1.3.1 ReleasedJul 10, 2023
- V1.3.0 Released - Built-in Manager!Jul 07, 2023
- V1.2.0 Released - Buffer Support!Jan 27, 2023
- V1.1.2 ReleasedOct 22, 2022
- V1.1.1 ReleasedOct 16, 2022
Comments
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Nice library. Does it work with local storage if running as HTML5? Looks like it just calls buffer_save under the covers, so I'm guessing yes(?). I'm new to GameMaker so not sure
Answering my own question after some testing, it does store the data in local storage with HTML5
Can you help me? I am trying to save the highscore of the player.
I have created a persistent obj_manager and in the create event I had this:
new SaveFile();
file = ssave_get(SaveFile, ''save'');
Highscore = file.get("highscore");
file.set_protection(SSAVE_PROTECTION.ENCRYPT);
and in another object I pasted this code:
if (global.points > Highscore) {
file.set("highscore", global.points);
Highscore = global.points;
}
in the script I had this:
function SaveFile() : SSave("save") constructor
{
add_value("highscore", SSAVE_TYPE.REAL, 0);
}
this doesn't work and I don't understand why.
You should release a video tutorial or some sort of documentation for this, this tool seems amazing, but the demo isn't very useful and it's practically impossible to understand what I can even do with this tool.
Hey, I definitely plan on making documentation for all my tools at some point--just need to find some free-time to do it. I'll also look into making the demo a little easier to go through/understand. Thanks for the feedback :)
did you find out how it works?
I did! I joined a Gamemaker library Discord and the person that made SSave was in the server so I just asked them personally when I ran into issues.
Here's the link to the thread: https://discordapp.com/channels/724320164371497020/1152264847392768110
Here's the link to join the Discord: https://discord.gg/8krYCqr
thank you I forgot to delet my message because I figured it out later, but I am still going to join the discord
in scr_ssave_manager there is an error in line 173 that breaks all of it.
Hey, thanks for reporting. I've released a hotfix for this, let me know if that fixed it for you, if not could you show me your code and/or the error message you get? Thanks
This makes it super easy to save and encrypt arrays in newer versions of Gamemaker. Thanks!
:)
coooool!!! it remains only to understand how to properly integrate saving and loading )))))ahahhaha