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A simple text localization system for GameMaker

This project is open-source and available on GitHub.
Try out my other GameMaker assets!

Proper localization support in your projects is crucial; it can be a real headache to implement if left too long using plain strings. The aim of SLang is to be very plug-and-play so you can focus on making your project instead of having to deal with localization code.

SLang comes with a demo showcasing how it can be used.

Why use SLang?

  • Custom .slang file type which is very simple to read and edit
  • The .slang file includes comment support--a big advantage over using JSON
  • All .slang files are loaded automatically, meaning users can create their own translations that you can easily make viewable in your project without them needing to edit official files
  • Smaller overall file size from JSON, if your project has a lot of text this can add up!
  • Automatically concatenate variables into strings with a special operator
  • All operators can be customized to your liking

Download

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Click download now to get access to the following files:

slang-1-1-1.yymps 75 kB

Development log

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